![]() Thankfully, for those new to the genre, or those who wish to simply enjoy the story, Easy mode offers parry assistance, auto directing the parry for you. ![]() In many ways some will get this parry system while others won’t, but that does not stop anyone from enjoying this game. There is definitely a step learning curve, and the game is unforgivingly difficult at times, even on the Normal difficulty. Directing your parry along with a weak attack will result in a strong counter attack, that is as long as your enemy doesn’t counter back, in which you will parry and counter again, quite often ending up in a vicious circle of parry/counter until someone falters. Much like other games in this genre, parrying is something that is essential to master to ensure your survival. It’s very gruesome, but extremely satisfying.Īll these moves will only take you so far. There is a brief period before an enemy falls in which this can be performed, via a brief Quick Time Event (QTE), and Raiden rips out a glowing blue spine like organ from the body. Raiden’s fuel cell meter can also be refilled by harvesting energy, or electrolytes, from other cyborgs by using the cut and take mechanic Zan Datzu. ![]() This is also quite handy for demolishing the environment (pretty much everything is destructible!), hitting incoming missiles, or even destroying helicopters. Once you get the hang of it though Blade Mode can be used to tactically disable an enemy by lopping off a limb, removing a shield, or slicing them into tiny little pieces. I struggled at times with this, as manoeuvring the right analog stick to get the exact angle could prove to be a bit difficult. With each strike your energy bar (fuel cell meter) increases and once it is full it allows Raiden to access Blade Mode, best described as bullet time, in which he can precisely administer strikes to his foe. The first missions will familiarize you with the basic moves such as strong and weak attacks, which can be strung together into combos, as well as the Ninja run, in which Raiden effortlessly dashes through obstacles and gives him immunity to bullets. The combat in Revengeance is rather complex. Despite his best efforts, the president is assassinated and Raiden is gravely injured and left for dead after a vicious beating from Sam. The motorcade they are travelling in is overwhelmed by a cyborg by the name of Jetstream Sam, a member of the terrorist association Desperado PMC, and Raiden springs into action to defend the VIP. When we meet him for the first time in Revengeance he is escorting the prime minister, when all of a sudden things take a dire turn. Taking place four years after Sons of the Patriots, Raiden, his wife and son safe in New Zealand, finds himself employed with Maverick PMC, consulting and providing protection to VIP’s in a war torn African country. In Revengeance he has “manned up” so to speak, no longer in the shadow of Snake, truly deserving of the spotlight. He’s swift, elegant, and deadly while also being somewhat effeminate and viewed by many Metal Gear fans as being whiny and childish. One of three people in the Medal Gear series given the designation of Ninja Cyborg, he wields a powerful high frequency blade as his primary weapon and is virtually unstoppable. The main character in Revengeance is Raiden, who was first introduced in Metal Gear Solid 2, and he played a major role in the events of Metal Gear Solid 4 giving us a glimpse of how bad ass he could be, which provided much inspiration for this game.
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